
WHEREAS you (“Licensee”) have an interest in exporting the audio formats necessary for use with the “Total War: Rome II” game to develop new modifications (”Mods”) for such game, which Mods shall be freely available and open to the developer community and WHEREAS AUDIOKINETIC has developed Wwise®, a complete audio solution consisting of an authoring application and a sound engine and/or Wwise Motion, a complete motion engine and/or SoundSeed®, an interactive sound generator that enables the development of interactive games for specified platforms and IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, INSTALLATION OF THE AUDIOKINETIC WWISE TECHNOLOGY WILL NOT BE POSSIBLE. If you have modified the game with your own music and would like to be featured on Total War social media channels, we’d love to hear from you, please send a mail to End-User License Agreement (“EULA” or “Agreement”) for Wwise®, Wwise Motion™, SoundSeed® and/or Wwise Convolution™īY SELECTING THE “I ACCEPT” OPTION BELOW, YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT. Please remember that you can only modify the game with content that you own the copyright to and must not include any material that infringes the IP property or copyright of any other company or individual – as per the terms set out by the ROME II EULA you accepted on installation of the game. In order to download a pack which includes the software and a tutorial guide for beginners to audio modding, please read the EULA below and click the link indicating that you agree with the Terms & Conditions laid out for the use of this software.

I do not agree It is now possible to mod the music in Total War: ROME II.īy using AudioKinetic’s Wwise 2013.1.1 you will be able to create music mods, include them in your game and share them with other Total War players via the Steam Workshop.ĪudioKinetic have kindly allowed gamers to use Wwise 2013.1.1 for this purpose free of charge. The AUDIOKINETIC End-User License Agreement (“EULA” or “Agreement”) for Wwise®, Wwise Motion™, SoundSeed® and/or Wwise Convolution™ terms and conditions below still apply to Wwise version 2014.1.3. Once this process has completed, you can build the sound banks and create the mod pack using the same process as before.

To update existing music mods, the project needs to be opened in this version which will prompt you to convert it. Any previous music mods created in Wwise version 2013.1.1 will no longer be compatible with the game from Patch 17 forward.

IMPORTANT NOTICE - Update From Patch 17 forwardįrom Total War: ROME II – Emperor Edition Patch 17 forward, it is now possible to mod music using Wwise version 2014.1.3.
